
Illustrative Work
Illustrative Work
Due to my Japanese background, I am largely inspired by the culture and traditions and often incorporate these into my illustrations.
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Below are some of my previous works, both commissioned by others and for personal use.
All work is drawn and coloured digitally using Adobe Photoshop, Illustrator or Procreate.
Due to my Japanese background, I am largely inspired by the culture and traditions and often incorporate these into my illustrations.
​
Below are some of my previous works, both commissioned by others and for personal use.
All work is drawn and coloured digitally using Adobe Photoshop, Illustrator or Procreate.

Evercore Heroes: Ascension

At Vela Games, I was responsible for the design of all UI across Evercore Heroes: Ascension. I created the UX flows, wireframes, and final visual designs, and worked hands-on in Unreal Engine to bring many of these systems to life. Evercore Heroes: Ascension is a co-op action roguelite with MOBA-inspired elements where up to three players team up to take on unique maps, defeat enemies, and face powerful bosses. Players can unlock heroes and power them up across each run by selecting shard rewards and earning upgrades.
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At Vela Games, I owned the UX/UI design process end-to-end: from concept, to wireframing, and interaction design to visual polish and in-engine implementation. I collaborated closely with engineers to ensure smooth integration and functionality across all systems.




Some Key Systems Designed
Dialogue and Full Localization Systems
I designed a flexible dialogue framework to create branching dialogue tress. NPCs respond dynamically based on the player's chosen hero, stage progression, and multiple dialogue variations. Players can also seamlessly switch languages within the game. I designed and implemented the system, ensuring all UI and dialogue dynamically update in real time.

Additional Major Contributions
Beyond the highlighted systems above, I also designed and delivered several other core features that shaped the player experience throughout Evercore Heroes: Ascension. These included both the full-screen flows and critical in-game UI.
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HUD Refactor (post Evercore Heroes) - redesigned the in-game HUD for improved clarity, readability, and consistency across hero abilities and combat states.
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Post Match Screens - victory and defeat screens showcasing not only your build but also your teammates' builds, reinforcing team collaboration and run identity.
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Matchmaking Screen - designed the player flow and UI for creating and joining sessions.
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Map Selection Screen - enabled clear navigation between available maps with visual reinforcement of rewards and challenges.
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Hero Unlock Screen - designed the UX for hero acquisition and ability information.
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Vendor Screen Refactor - improved the vendor interface for cleaner item browsing, selection, and readability.
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Icon design for reward types and power upgrades.
Evercore Heroes 2025 © Vela Games. All rights reserved.
Evercore Heroes: Ascension was an incredible opportunity to design and deliver a complete UX/UI experience for a live, multiplayer co-op roguelike. Owning the full UI direction and implementation gave me a holistic perspective on how player-facing systems, clarity, and visual polish combine to shape the player experience.


