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Hikari - A Cat's Journey

Overview

Hikari is a fictional game concept I created as a personal passion project. Over the span of five days, I explored UX/UI design in Unreal Engine 5, experimenting with systems, interaction design, and atmosphere. The game follows a small kitten navigating environments represented as pop-up scenes inside a 3D book. The project is still in progress, but it demonstrates my approach to prototyping, problem-solving, and designing interactive experiences.

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My Role

UX/UI designer

Implementer

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Time Frame

~5 days

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Tools Used

Adobe Photoshop

Figma

Unreal Engine 5

Blender

Objectives

  • Explore UX/UI design in a game context

  • Prototype functional systems (menus, interaction, feedback loops)

  • Experiment with combining 2D and 3D assets for storytelling

  • Practice localization and input mapping

  • Design and illustrate original props for consistent visual style
     

Concept & Inspiration

The central concept was to design a book that opens into playable environments, inspired by Japanese culture and aesthetics. To bring this to life, I designed and illustrated all the props myself - including the 3D book​ and paper pop-ups such as the shrine, trees, pickup items, etc. The focus was less on detailed world-building and more on how the player interacts with the world, navigates, and receives feedback.

Main Menu UX & Features

The main menu was my first design challenge. I wanted it to demonstrate interactive polish as well as technical implementation in Unreal Engine.​

Features:

  • Volume control (all audio split into Music or SFX and can also be controlled through Master Volume)

  • Full localization system (multi-language support, currently for English and Japanese)

  • Keybinding options (with conflict resolution when two actions share a key)

  • Animated UI navigation using an animated firefly

This section of the project highlights how I integrated accessibility features and playful feedback into the UI design.

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Gameplay Prototype

Once the player starts, the 3D book opens into an explorable environment. The cat is controlled with a top-down angled camera using sprite animations I created for idle and running states. The prototype demonstrates different interactions, feedback, and systems I wanted to explore.

Systems implemented:

  • Environmental feedback (grass moves and makes sound when walked through)

  • Interactive thought bubbles (contextual narrative feedback)

  • Pickups with UI pop-ups (e.g. Moldy Onigiri, 5 Yen coin)

  • Rock-pushing mechanic (uses enhanced input system, consistent push action regardless of direction)

  • Flap mechanism (lifting an environment piece after puzzle interaction)

UI & Feedback Design

UI was a major focus of this project. Each system was designed to give players clear, engaging feedback:
Thought bubbles - convey cat's inner thoughts
Pickup pop-ups - confirm successful interaction
Sparkly Niagara VFX - draw attention to collectible items
Subtle animations (firefly, book opening) - add life and flow to navigation

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UI & Visual Assets

Beyond the UX and systems, I created all the visual assets for this prototype. Every prop and object in the environment was designed and drawn by me, from the run-down shrine to the sparkly pickups. This allowed me to experiment with style across both interactive elements and environmental decoration.

Gameplay Demo

Here's a short demo video of Hikari, showing the main menu interactions, the book opening, and the first playable sequence with our little cat.

Takeaways & Next Steps

Hikari was an opportunity to experiment, learn, and test how UX and UI design intersect with gameplay systems in Unreal Engine. In just a few days, I built a working prototype with a functional menu, localization system, sprite animations, environmental interactions and puzzle mechanics. While the project is still evolving, it represents my interest in designing intuitive, feedback-driven experiences that guide the player naturally.
 

Future development will focus on:

  • Expanding Japanese-inspired environments

  • Adding a storyline for progression

  • Refining art style and visual consistency

  • Expanding interactive mechanics

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Hikari is a work in progress, but it reflects my passion for crafting thoughtful, player-centred design. By combining UX, UI, and interactive systems, I aimed to create a prototype that feels alive, charming, and immersive - even in its early stages.

Attributions

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Audio Credits:

Background music: "Soft Background Piano" by Clavier-Music via Pixabay
Sound Effects: Various creators via Pixabay​

GameplayDemo
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