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Case study, Evercore HeroesCase study, 06

UX/UI for a competitive PvEvP game.

As the UX/UI Designer at Vela Games, I designed both the experience and the visual interface for Evercore Heroes, a PC roster-based competitive PvEvP game where four teams of four competed to complete objectives and out-manoeuvre opponents. It launched in June 2023 and later evolved into Evercore Heroes: Ascension.

My role
UX/UI Designer
Studio
Vela Games
Launched
June 2023
Platform
PC
Evercore Heroes
Overview

Roster-based competitive PvEvP

Evercore Heroes was a PC roster-based competitive game where four teams of four competed to complete objectives and out-manoeuvre their opponents. As the sole UX/UI designer, I designed both the user experience and the visual interface across the game's player-facing screens.

Systems

Hero Roster & Battle Pass

I documented and designed the Hero Roster and Battle Pass screens, core surfaces for hero selection, identity and progression, alongside many other screen states and flows across the game.

Hero Roster & documented screensHero Roster & documented screens
Hero Roster & documented screens
Flows

Lobby, matchmaking & powers

I designed and implemented screen states and flows spanning matchmaking, the pre-game lobby, and in-game powers, building navigable, readable interfaces that worked across input types and held up in a live competitive setting.

Matchmaking, lobby & powersMatchmaking, lobby & powersMatchmaking, lobby & powersMatchmaking, lobby & powers
Matchmaking, lobby & powers

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