Case study, Evercore HeroesCase study, 06

UX/UI for a competitive PvEvP game.

As the UX/UI Designer at Vela Games, I designed both the experience and the visual interface for Evercore Heroes, a PC roster-based competitive PvEvP game where four teams of four competed to complete objectives and out-manoeuvre opponents. It launched in June 2023 and later evolved into Evercore Heroes: Ascension.

My role
UX/UI Designer
Studio
Vela Games
Launched
June 2023
Platform
PC
Evercore Heroes
Overview

Roster-based competitive PvEvP

As the UX/UI Designer at Vela Games, I designed both the user experience and visual interface for Evercore Heroes, a PC roster-based competitive PvEvP game where four teams of four competed to complete objectives and out-manoeuvre their opponents. The game launched in June 2023 and later evolved into Evercore Heroes: Ascension, a co-op roguelike reimagining for PC and console.

Below are documentations of the Hero Roster and Battle Pass screens, as well as screenshots of some of the other screen states and flows I designed for Evercore Heroes.

Visit the Evercore Heroes website
Explore the systems
Hero Roster
Hero Roster(01)
View system
Battle Pass
Battle Pass(02)
View system
Selected screens

Screen states & flows

Evercore Heroes, out-of-game flows in action
Matchmaking, lobby & powers
Matchmaking, lobby & powers
Matchmaking, lobby & powers
Matchmaking, lobby & powers
Matchmaking, lobby & powers

Like the way I think? Let's talk about your product.

Next project, 07

Mindfulness App Concept UI