Case study, Fantasy Game Concept UICase study, 08

Game UI for a fantasy world.

A UI concept for a console-based fantasy RPG. Unlike much of my other work, which leans toward minimal and futuristic styles, this design experiments with a more stylised and ornamental aesthetic. The goal was to create an interface that feels immersive and integrated into the world while still remaining clear and intuitive for players.

My role
UX/UI Designer
Time frame
~1–2 days
Tools
Photoshop · Illustrator · Figma
Platform
Console, game UI
Fantasy Game Concept UI
High-fidelity

Immersive, but readable

The concept covers the core player-facing screens, menus, inventory, character and quest surfaces, balancing the ornamental fantasy styling with clear hierarchy, generous contrast and controller-friendly navigation.

High-fidelity concept screens
High-fidelity concept screens
High-fidelity concept screens
High-fidelity concept screens
High-fidelity concept screens
Low-fidelity

Structure first

Low-fidelity mockups locked the layout and interaction patterns, including scrollbox behaviour, before any visual styling was applied.

Low-fidelity mockups
Low-fidelity mockups
Low-fidelity mockups
Attribution

Image credits

Background image by liuzishan on Freepik; character image via CleanPNG. Used for illustrative concept purposes only.

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